Bugzilla - an experiment in trackability

Bruno Medeiros daiphoenixNO at SPAMlycos.com
Wed Mar 8 04:11:44 PST 2006


Brad Roberts wrote:
> Ok.. it's probably a little rough still, but I think it's usable now.  
> I've got bugzilla setup here:
> 
>     http://d.puremagic.com/bugzilla/
> 
> Any new bugs or changes to existing bugs will be sent through to 
> digitalmars.D.bugs.  Any messages posted in the newsgroup with the subject 
> matching /bugs.*\d+/i will be auto appended to the referenced bug if the 
> 'from' email address matches a registered user.  The entire body of the 
> message will be recorded, so please trim the body down to the really 
> relevant information.  There's no need for the body to contain the entire 
> contents of all past conversations since they will already be in the db.
> 
> I have NOT gone back and opened bugs for already reported bugs, except the 
> one I used for testing.  Please feel free to do so for bugs you know to be 
> still open.
> 
> The products and components available for filing bugs are still somewhat 
> skeletal.  I'm sure there will be some rearrangements as we start to 
> accumulate data.
> 
> I'm certainly open to suggestions on all facets of the system.  My goal is 
> to provide a trackable system that allows us all to better understand the 
> state of the d language and it's supporting pieces.
> 
> If you'd prefer to comment privately, that's welcome as well.
> 
> Later,
> Brad

First of all, thanks for this great contribution to the D community.

Now, some questions and comments.

The preferred way now to submit bugs is in the bugzilla, right Walter?
(and only in the bugzilla, since it takes care automatically of 
mirroring the report on the .bugs NG, right?)

How do we deal with spam now? For the bugzilla to work well I presume we 
have to enter correct email addresses there, but, coupled with the NG 
reporting (which, on top of that, is archived on the Web), we have a big 
spam bait here.

Also, out of curiosity, the NG reporting is a feature of bugzilla, or 
some add-on? Could you point me to some doc/info about it, I couldn't 
find any.

-- 
Bruno Medeiros - CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D



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