[Issue 360] Compile-time floating-point calculations are sometimes inconsistent

Walter Bright newshound at digitalmars.com
Mon Sep 25 02:06:59 PDT 2006


Don Clugston wrote:
> One consequence of that would be in the name mangling for floating point 
>  constants in templates. Currently it's 20 hex characters, which only 
> makes sense for a system with 80-bit reals; might be better to make it 
> 32 hex characters, even if the extra 12 are all '0'.

I'm reluctant to do that because there are already problems with the 
mangled names getting too long.



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