[Issue 5240] Faster std.random.uniform() for [0.0, 1.0) range

d-bugmail at puremagic.com d-bugmail at puremagic.com
Sun Nov 21 05:19:03 PST 2010


http://d.puremagic.com/issues/show_bug.cgi?id=5240


strtr at despam.it changed:

           What    |Removed                     |Added
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                 CC|                            |strtr at despam.it


--- Comment #3 from strtr at despam.it 2010-11-21 05:17:43 PST ---
I am probably missing something, but what is wrong with uniform!(0,1) ?
Then you can add optimizations for all the special cases you want.

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