[Issue 8828] Long compilation time of a destroy() on a large fixed-sized matrix

d-bugmail at puremagic.com d-bugmail at puremagic.com
Mon Oct 15 20:43:06 PDT 2012


http://d.puremagic.com/issues/show_bug.cgi?id=8828


Marco Leise <Marco.Leise at gmx.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |Marco.Leise at gmx.de


--- Comment #1 from Marco Leise <Marco.Leise at gmx.de> 2012-10-15 20:43:02 PDT ---
Nice bug. Is the program behaving correctly otherwise ? Are the mov's from the
destroy() call or are they trying to initialize a couple of ints on the stack
to 0 ?

-- 
Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email
------- You are receiving this mail because: -------


More information about the Digitalmars-d-bugs mailing list