[Issue 12252] New: struct default constructors that execute code.
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Tue Feb 25 06:56:42 PST 2014
https://d.puremagic.com/issues/show_bug.cgi?id=12252
Summary: struct default constructors that execute code.
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: DMD
AssignedTo: nobody at puremagic.com
ReportedBy: remotion4d at gmail.com
--- Comment #0 from Remo <remotion4d at gmail.com> 2014-02-25 06:56:36 PST ---
extern(C) int w_init(CWrapper *p);
extern(C) void w_free(CWrapper *p);
struct CWrapper {
this() { //not possible
w_init(&this);
}
~this() {
w_free(&this);
}
}
void main(){
S s; //should call w_init()
S s1 = S(); //should call w_init() too
}
While porting C++ code to D2 it is some times necessary to do be able to mimic
C++ class/struct behavior.
Using this(int dummy){ ... } as a workaround compiles but does not work.
Other workarounds are complicated and error phone.
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