[Issue 16202] New: Floating point types implicitly convert losing precision

via Digitalmars-d-bugs digitalmars-d-bugs at puremagic.com
Fri Jun 24 13:19:37 PDT 2016


https://issues.dlang.org/show_bug.cgi?id=16202

          Issue ID: 16202
           Summary: Floating point types implicitly convert losing
                    precision
           Product: D
           Version: D2
          Hardware: All
                OS: All
            Status: NEW
          Severity: normal
          Priority: P1
         Component: dmd
          Assignee: nobody at puremagic.com
          Reporter: joeyemmons at yahoo.com

Floating point types implicitly convert to less precise types with no warning
or error. 

real x = real.max;
float y = x;

Something like that should at least be a warning, right now it compiles with no
problem... 

If I am using reals, I obviously needed the precision, I don't want to
accidentally lose that precision somewhere. This could be dangerous in critical
applications that rely on a certain level of precision.

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