[Issue 18613] Documentation: recommended construction/destruction patterns for manual memory management

d-bugmail at puremagic.com d-bugmail at puremagic.com
Thu Mar 15 06:46:57 UTC 2018


https://issues.dlang.org/show_bug.cgi?id=18613

--- Comment #2 from Manu <turkeyman at gmail.com> ---
He's interacting with existing C++ code, and doesn't want to have conflicting
allocation strategies. It's gamedev, so custom allocation mechanisms are
already in use.

He did find the cpptod, read it, but he suggested there were still questions.
I'll dig for his thoughts at lunch tomorrow :)

I'll point him to std.experimental.allocator.

Thanks!

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