[Issue 19386] Destructor not called when constructed inside if condition, leading to memory leak
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Sat Nov 10 00:38:16 UTC 2018
https://issues.dlang.org/show_bug.cgi?id=19386
--- Comment #1 from Jesse Bruce <jesse.bruce at economicmodeling.com> ---
Moving object creation outside of the if statement works as intended.
struct Thing
{
this(int* i) { ptr = i; (*ptr)++; }
~this() { (*ptr)--; }
T opCast(T:bool)() { return false; }
int* ptr;
}
Thing makeThing(int* p)
{
return Thing(p);
}
void main()
{
int i;
{
auto t = makeThing(&i);
if(t)
{
import std.stdio;
writeln("hello?");
}
}
assert(i == 0);
}
Observed output:
--
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