FLTK2 bindings for D
Richards at codu.org
Sat Aug 19 11:57:40 PDT 2006
I made an attempt at OGRE, which was unfortunately not very successful,
because OGRE makes heavy use of the STL :(
- Gregor Richards
> I do not think it is competing too much. Native gui is necessary and
> important for D to collect momentum. Momentum brings more native work.
> But seems many ports to native D are started and then cancelled (no
> time, no interest, no people), so I see bcd very necessary.
> I did not know bcd. I am interested if binding to 3d engine like
> Irrlich, Ogre or similar could be generated. I might give it a try.
> Gregor Richards kirjoitti:
>> I hate to compete with the far more compelling FLTK-port-to-D thread,
>> but I don't think many people know about this, and it's definitely
>> useful. There are FLTK2 bindings in D, autogenerated by bcd.gen (
>> http://www.dsource.org/projects/bcd/ ). Since they're generated
>> automatically, they have very nearly the exact same API as the native
>> C++ ones, PLUS they're easy to keep up to date (if they become
>> incompatible, I can just run the script again and bring them up to date).
>> They're available in SVN, info on checking them out is on the BCD web
>> page ( http://www.dsource.org/projects/bcd/ ).
>> Finally: These bindings have been partially but not completely tested.
>> If you find a problem, it can probably be solved quite easily, in most
>> cases it's a discrepancy between the FLTK2 .h files and .cxx files
>> (naughty naughty). Just tell me by some means (NG, email, whatever).
>> - Gregor Richards
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