FLTK native in 'D'. Would that be useful?
dm at matthiasm.com
Thu Jul 27 23:36:22 PDT 2006
John Reimer wrote:
>> C++: D:
>> Fl_Window -> fl.Window (or just Window, if no name conflict)
>> Fl_Group -> fl.Group
>> fl_draw() -> fl.draw()
> # // import all symbols in gui.fl.window module into the 'fl' namespace
> # import fl = gui.fl.window;
JJR, that's just what I need.
I have decided to port the code literally first. After all, I need to
maintain the C++ and D version now. As soon as the literal port id
working flawlessly, I'll pick up on the Fl_ prefix issue and possibly
remove the Fl_ for both the C++ and D version and keep them compatible.
I'll set that as a general rule for myself: first a complete port, the
improve on it. Otherwise, I'll lose track.
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