FLTK native in 'D'. Would that be useful?
Dave_member at pathlink.com
Fri Jul 28 10:04:45 PDT 2006
> Dave wrote:
>> Make sense?
> Yes, absolutely! Another issue solved ;-)
One other note on this <g> If a member function needs to be protected or
public but is not to be overridden, it can be made 'final'. Then the
compiler will always call it directly and it can be inlined, etc. (the
compiler is free to 'auto-finalize' anyhow but I don't think it does
that now). Since private and package functions are never virtual, this
always applies to them.
Likewise a whole class can be made 'final'.
I don't know if this would apply to FLTK, but if there are some core
protected or public functions that are called in tight loops then it
might make a performance difference even over the C++ implementation.
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