FLTK native in 'D'. Would that be useful?
Dave_member at pathlink.com
Fri Sep 1 17:08:59 PDT 2006
> New commit to the svn.
> As somewhat implied in my previous mail, I restarted the port from
> scratch, this time using some scripts to make life easier. It was also a
> great opportunity to put some recommendations from you guys in.
> So, within two days I was able to port as much as I did in a week the
> first time around. Good. Windows are displayed, fonts can be loaded,
> rectangles can be drawn, and some mouse clicks are handled. Good enough
> to get a minimal UI up.
> There is one other major change now which helps me tremendously: I am
> porting more literally, meaning, I am currently using C style strings.
> No support for D style strings yet. First the port, then the refinements.
> Thanks for listening.
> PS: I got some nice reactions from the FLTK community as well over the
> weeks. I also managed to clean the entire FLTK1.1.8 bug list. With that
> solid base, there may be some help coming up... .
That's cool! It's good to see developers not enamored with D (yet <g>) provide some positive
feedback. I think D and FLTK were in many ways made for each other.
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