FLTK native in 'D'. Would that be useful?

Dave Dave_member at pathlink.com
Fri Sep 1 17:08:59 PDT 2006


MatthiasM wrote:
> 
> New commit to the svn.
> 
> As somewhat implied in my previous mail, I restarted the port from 
> scratch, this time using some scripts to make life easier. It was also a 
> great opportunity to put some recommendations from you guys in.
> 
> So, within two days I was able to port as much as I did in a week the 
> first time around. Good. Windows are displayed, fonts can be loaded, 
> rectangles can be drawn, and some mouse clicks are handled. Good enough 
> to get a minimal UI up.
> 
> There is one other major change now which helps me tremendously: I am 
> porting more literally, meaning, I am currently using C style strings. 
> No support for D style strings yet. First the port, then the refinements.
> 
> Thanks for listening.
> 
>  Matthias
> 
> PS: I got some nice reactions from the FLTK community as well over the 
> weeks. I also managed to clean the entire FLTK1.1.8 bug list. With that 
> solid base, there may be some help coming up... .

That's cool! It's good to see developers not enamored with D (yet <g>) provide some positive 
feedback. I think D and FLTK were in many ways made for each other.



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