DWT in Xamarin with Mono-D

Malkierian rhydonj at gmail.com
Fri Mar 21 16:04:06 PDT 2014


On Friday, 21 March 2014 at 21:06:38 UTC, Malkierian wrote:
> On Friday, 21 March 2014 at 20:33:35 UTC, Orvid King wrote:
>> Right click on the project and click on 
>> Options->Compiler->Compiling and add the -J switch to the 
>> Extra Compiler Options box.
>
> Awesome, thanks.  Now I get a bunch of errors like this:
>
> Error 42: Symbol Undefined 
> _D3gtk10MainWindow10MainWindow7__ClassZ
>
> Here's what my build line looks like in the Xamarin output, in 
> case it helps:
>
> D:\Dlang\dmd2\windows\bin\dmd.exe -O -release "main.d" 
> "ProverbFlash.d" "dwt-base.lib" 
> "org.eclipse.swt.win32.win32.x86.lib" "-IE:\Dlang\dwt\imp" 
> "-odobj\Release" 
> "-ofD:\Users\Owner\Documents\Projects\FlashCards\FlashCards\bin\Release\FlashCards.exe" 
> -JE:\Dlang\dwt\res -L+E:\Dlang\dwt\lib\ -L/SUBSYSTEM:WINDOWS:4.0

Ahahahahaha, nevermind.  I had forgotten to remove some GtkD 
references in another file in my project.  Thanks again for the 
help, it seems to be working now.


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