The great Coedit runnable modules - demo
Basile B. via Digitalmars-d-ide
digitalmars-d-ide at puremagic.com
Sat Jan 9 13:18:20 PST 2016
What's great when you learn D with Coedit is its "runnable
module" system.
With a simple click, you can execute a module or run its unit
tests, it even works if the module has a GUI. This feature is
definitively a time saver.
Here is a small video that shows how it helps me to develop a
visual framework. As a project I have a whole static library, but
when I want to test a fix, a new feature or whatever I use some
runnable modules.
Without any project, any command-line (except the first script
line which is used to pass additional linker commands) I can
almost directly see the results:
https://vimeo.com/151254106
Note that this is also possible thanks to DMD speed, even if the
whole logic of the runnable modules is a Coedit thing (for
example all the --libman-- entries are always passed, which allow
runnable modules to include complex stuffs, like here, a whole
visual GUI framework).
Read more here:
https://github.com/BBasile/Coedit/wiki#runnable-module
Also a previous demo with dbeaengine:
http://sendvid.com/rnr1y5l9
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