Disappointing math performance compared to GDC

Gabor Mezo via digitalmars-d-ldc digitalmars-d-ldc at puremagic.com
Mon Oct 13 01:41:53 PDT 2014


I just wanted to inform you guys, that I optimized my code to
avoid casting entirely in hot paths. To be fair I did backport my
refinements to C++ version. Now all builds runs with roughly the
same performance (Clang, LDC, GDC).

All changes are pushed to the mentioned repo.

Thanks for your help, I'm satisfied. (And eagerly waiting for
2.066 compatible GDC and LDC releases. :))


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