How to deal with inline asm functions in Phobos/druntime?
Johan Engelen via digitalmars-d-ldc
digitalmars-d-ldc at puremagic.com
Wed Apr 8 05:36:22 PDT 2015
Thanks Kai!
Well, first we should get LDC fully functional on Win64, no? :P
That was my main goal, really.
About SSE: I can't vectorize the code for this one function with
one real as argument! I had done a brief search for what
instructions are available on xmm regs (argument is passed
through xmm0), but it is mostly simple arithmetic I think, not
the kind of stuff that is used in the original druntime asm code.
(Btw, the pro-epilogues also consist of pushing/popping all XMM
regs, quite a bit of data, but indeed no clue how slow/fast that
is. Didn't measure a thing, but it just looked kind of wasteful :)
But thinking about David's comment a bit more, if I understand
ilogb correctly, all it needs to do is output the exponent of the
real as an int. For that, one doesn't need floating point
operations at all. Just a bit of bit shifting and masking, and
subtracting the floating point format's exponent bias value. I
think we can just express that as normal D code, which can then
be optimized / vectorized by LLVM ? That code could go upstream,
with a few static ifs for all floating point formats supported.
Again, I want to get LDC fully functional foremost, so all this
is fun but distracting ;)
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