Building Android Apps on Windows is working fine:)

Suliman via digitalmars-d-ldc digitalmars-d-ldc at puremagic.com
Thu Dec 22 10:55:52 PST 2016


On Thursday, 22 December 2016 at 17:00:35 UTC, Andre Pany wrote:
> Hi,
>
> using the documentation from here 
> https://wiki.dlang.org/Build_LDC_for_Android
> I build the OpenGL Android APP on Windows using WSL (Bash on 
> Ubuntu on Windows).
>
> On a fresh WSL you have to execute these commands:
>
> ---------- Install some tools -------------------------
> sudo apt-get install build-essential
> sudo apt-get install git
> sudo apt-get install cmake
> sudo apt-get install unzip
> sudo apt-get install libconfig-dev
>
> ---------- Install dmd -------------------------
> cd ~
> curl -O -L 
> http://downloads.dlang.org/releases/2.x/2.072.1/dmd_2.072.1-0_amd64.deb
> sudo dpkg -i dmd_2.072.1-0_amd64.deb
>
> ---------- Install Android ndk -------------------------
> sudo mkdir -p /opt/android-sdk/ndk-bundle
> curl -O -L 
> https://dl.google.com/android/repository/android-ndk-r13b-linux-x86_64.zip
> sudo unzip android-ndk-r13b-linux-x86_64.zip 
> 'android-ndk-r13b/*' -d /opt/android-sdk/ndk-bundle
> export NDK=/opt/android-sdk/ndk-bundle/android-ndk-r13b
>
>
> And then follow the instructions from the WIKI.
> As the windows sub system doesn't allow USB, the 2 last 
> commands were executed in windows directly. I installed on 
> Windows the Android Studio and execute these 2 commands in DOS 
> console:
>
> android update project -p . -s --target 1
> ant debug
>
> The OpenGL App is running fine on my LG mobile.
>
> Kind regards
> André

Screenshots and sources plz


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