Building Android Apps on Windows is working fine:)

A random D user via digitalmars-d-ldc digitalmars-d-ldc at
Thu Dec 22 20:55:54 PST 2016

On Friday, 23 December 2016 at 04:10:48 UTC, Joakim wrote:
> On Thursday, 22 December 2016 at 17:00:35 UTC, Andre Pany wrote:
>> Hi,
>> using the documentation from here 
>> I build the OpenGL Android APP on Windows using WSL (Bash on 
>> Ubuntu on Windows).
>> [...]
> Great!  Good to hear it just works, once you installed the 
> prerequisites.  You may want to amend the first sentence of the 
> wiki page to mention Win10 too.
> I will be pushing out a new 1.1.0 beta soon and updating the 
> patches and instructions to build that.  You may want to try 
> building that next, bonus points if you get it done purely in 
> Windows, ie no linux shell. ;)

Out of interest: why don't you include your patches directly in 
"mainline" LDC (or at least a branch there)?
The patchset looks moderately small and I guess with 
version(Android) no one would care much?
I just assume that cloning the LDC repo directly is easier for 
new users and/or potential contributors.

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