Building Android Apps on Windows is working fine:)
A random D user via digitalmars-d-ldc
digitalmars-d-ldc at puremagic.com
Thu Dec 22 20:55:54 PST 2016
On Friday, 23 December 2016 at 04:10:48 UTC, Joakim wrote:
> On Thursday, 22 December 2016 at 17:00:35 UTC, Andre Pany wrote:
>> using the documentation from here
>> I build the OpenGL Android APP on Windows using WSL (Bash on
>> Ubuntu on Windows).
> Great! Good to hear it just works, once you installed the
> prerequisites. You may want to amend the first sentence of the
> wiki page to mention Win10 too.
> I will be pushing out a new 1.1.0 beta soon and updating the
> patches and instructions to build that. You may want to try
> building that next, bonus points if you get it done purely in
> Windows, ie no linux shell. ;)
Out of interest: why don't you include your patches directly in
"mainline" LDC (or at least a branch there)?
The patchset looks moderately small and I guess with
version(Android) no one would care much?
I just assume that cloning the LDC repo directly is easier for
new users and/or potential contributors.
More information about the digitalmars-d-ldc