Program address <-> Function name
Jeremy_member at pathlink.com
Wed Jun 21 11:49:30 PDT 2006
OK, my game locks up at some random point (eep!) Using "windbg" and halting it
when it locks up, I can view the disassembly and call stack at which point it
locked up. How do I use these address hex values to determine which function it
is locking up in? The disassembly doesn't seem to show me the symbol names, and
I can't objdump it because the executable isn't compatible with MinGW, and
Walter's dumpobj doesn't seem to work on Win32 (I couldn't get it to work..
looks just like a linux tool). Thank you for your help!
More information about the Digitalmars-d-learn