Getting going with D/OpenGL
dnewsgroup at billbaxter.com
Sun Oct 22 23:40:39 PDT 2006
What's the easiest way to get going with OpenGL under D?
It seems like Derelict has OpenGL support using SDL, but I don't really
like SDL's single-window limitation or draconian approach to window
resizing (i.e. trash all your textures).
Are there other options? What's the best supported / actively developed?
I was considering working on a GLUI-alike library. GLUI is a simple,
easy to use GUI library based on OpenGL. It's pretty popular in the
graphics research community just because it's so brain-dead easy to use,
is very lightweight, and has very few dependencies. Perfect for
slapping a few buttons and sliders up on the screen to control your
OpenGL program. I think it could be very nice for D, since D is also
all about ease-of-use.
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