Converting C/C++ Code to D (#define extern)
Serg Kovrov
kovrov at no.spam
Tue Sep 26 02:06:19 PDT 2006
Hi exiquio, you wrote:
> #define PawnListStart(pos,side) PieceListStart(pos,PawnOfColour(side))
> #define KnightListStart(pos,side) PieceListStart(pos,KnightOfColour(side))
> #define BishopListStart(pos,side) PieceListStart(pos,BishopOfColour(side))
> #define RookListStart(pos,side) PieceListStart(pos,RookOfColour(side))
> #define QueenListStart(pos,side) PieceListStart(pos,QueenOfColour(side))
>
>
> #define MovePiece(pos,from,to) do { \
> PieceList(pos,to) = PieceList(pos,from); \
> PrevPiece(pos,NextPiece(pos,to)) = to; \
> NextPiece(pos,PrevPiece(pos,to)) = to; \
> } while(0)
It is a good example of C-macros used when inline functions should be.
Just define functions that do this stuff.
> result_type PawnListStart(pos_type pos, side_type side)
> {
> return PieceListStart(pos, PawnOfColour(side));
> }
> ...
> void MovePiece(pos_type pos, from_type from, to_type to)
> {
> do
> {
> PieceList(pos, to) = PieceList(pos,from);
> PrevPiece(pos, NextPiece(pos, to)) = to;
> NextPiece(pos, PrevPiece(pos, to)) = to;
> }
> while(0);
> }
Although later is somewhat suspicious - how loop meant to break?.
Perhaps there is another macro called as function, that has a break
statement. You could investigate what exactly it should do and rewrite
it more clear.
--
serg.
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