Issues with templates
Daniel Keep
daniel.keep.lists at gmail.com
Fri Aug 3 17:22:57 PDT 2007
Artyom Shalkhakov wrote:
> I'm trying to do byte-order conversions in compile-time rather than run-time, since the latter case is rarely needed (if needed at all).
>
> /// byte-order conventions (for uint conversion)
> enum BYTEORDER {
> ARGB8,
> ABGR8,
> RGBA8,
> BGRA8
> }
>
> /// color, represented as RGB triple
> struct Col3 {
> static Col3 opCall( float r, float g, float b ) {
> ...
> }
>
> // byte-order is mostly static, so I tried to do this using templates
> static Col3 opCall( BYTEORDER order )( uint rgb ) {
> Col3 dst;
>
> // unpack according to byte-order
> static if ( order == ARGB8 ) {
> ...
> }
> else static if ( order == ABGR8 ) {
> ...
> }
> ....
> }
>
> float r, g, b;
> }
>
> compiler says:
> template Col3.opCall( BYTEORDER order ) conflicts with function Col3.opCall at ...
>
> Why can't I do this? I had to make a parameter for opCall to be able to compile it.
> I'm using Tango 0.99 RC3 / DMD 1.18 on Windows.
Because you have a template and a function with the same symbol name.
Let's remove the struct for a moment to get
static Col3 opCall(float r, float g, float b);
static Col3 opCall(BYTEORDER order)(uint rgb);
What the compiler sees this as is:
static Col3 opCall(float r, float g, float b);
template Col3(BYTEORDER order)
{
static Col3(uint rgb);
}
That's like creating a class and a function with the same name: you
can't do it. You also can't overload templated functions, at least not
directly. You can make it work by turning the other function into a
template and making sure it has a different number of template arguments:
static Col3 opCall()(float r, float g, float b);
static Col3 opCall(BYTEORDER order)(uint rgb);
Note that the above isn't tested. Also note that, last time I checked,
you can only have one templated member function with any given name, so
it might not work at all.
-- Daniel
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