Tango BitArray Initialization
kris
foo at bar.com
Mon Feb 12 00:43:23 PST 2007
Bill Baxter wrote:
> Bill Baxter wrote:
>
>> Sean Kelly wrote:
>>
>>> Bill Baxter wrote:
>>>
>>>> John Reimer wrote:
>>>>
>>>>> On Sun, 11 Feb 2007 19:41:48 -0800, Sean Kelly wrote:
>>>>>
>>>>
>>>>> Another simple alternative could employ a static opAssign.
>>>>>
>>>>> This would make things much simpler:
>>>>>
>>>>> BitArray bitbag = 0b11111000000;
>>>>>
>>>>> The value is limited to 64-bits, but at least it's clean and simple
>>>>> for
>>>>> those situations where we don't have a long initialization value.
>>>>> (this would work for hexidecimal value also). For any larger
>>>>> values we
>>>>> can use an array literal assignment or something similar.
>>>>>
>>>>
>>>> Does opAssign work that way? I think it has to be done in two lines:
>>>>
>>>> BitArray bitbag;
>>>> bitbag = 0b11111000000;
>>>>
>>>> Yes that does seem to be the case. Otherwise you get, bizarrely,
>>>> the error "no property 'opCall' for type 'Foo'".
>>>
>>>
>>> Oddly, if you make the opCall static, it works.
>>>
>>>
>>> Sean
>>
>>
>> Hmm. Show me how. This and several variations of this that I tried
>> do not work:
>>
>> import std.stdio;
>> struct Struct
>> {
>> static void opAssign(int i) {
>> val = i;
>> }
>> int val = 0;
>> }
>>
>> void main()
>> {
>> Struct s = 2;
>> writefln("S.val=%s", s.val);
>> }
>
>
> Oh, wait. "if you make the *opCall* static". Weird. This does work:
>
> import std.stdio;
>
> struct Struct
> {
> static Struct opCall(int i) {
> Struct s;
> s.val = i;
> return s;
> }
> void opAssign(int i) {
> val = i;
> }
> int val = 0;
> }
>
> void main()
> {
> Struct s = 2;
> writefln("S.val=%s", s.val);
> }
>
> Neat!
> --bb
No opCall needed. Just return the struct from the static opAssign() instead
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