Why is this D code slower than C++?
Bradley Smith
digitalmars-com at baysmith.com
Thu Jan 18 09:57:52 PST 2007
Dave wrote:
> %u wrote:
>> Bill Baxter Wrote:
>>> So the C++ code is ok. But it's not clear why Material became a
>>> class in the D version rather than a struct.
>> Thx. I did not notice, that "Material" is a struct in the cpp-version.
>>
>> This shows however, that programmers still are not following engeering
>> principles: no technical documentation of the port is given and no one
>> complains.
>>
>> Instead several people are eager searching flaws in the reference
>> implementation of D for which there is also no technical documentation
>> :-(
>
> Let's assume that the OP was earnestly trying to make the C++ and D code
> comparable... If so, then this exercise did point out some areas where D
> needs attention. In the final analysis, it's "good faith" ports like
> these that are going to satisfy whether or not D "is as fast or faster"
> than C++, and in many cases, whether or not people will make the switch.
> If it requires a lot of code modifications over and above a simple port
> to make D comparable in performance, people will shy away from D.
Thanks for defending me, Dave. You are correct in assuming that I am
trying to make the C++ and D code comparable. I'm not trying to sabotage
the D effort. In fact, I would very much like to see the D code perform
significantly better than C++. I'm just trying to learn how to write
high-performance D code.
Thanks,
Bradley
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