htod problems
Gilles G.
schaouette at free.fr
Thu Oct 4 04:50:08 PDT 2007
working with DLLs using D is simple:
I will make a simple example for this function:
BOOL WINAPI cdtInit (int *width, int *height)
if you want to use that function in a D program, you have to declare its prototype as extern(Windows) (because it use the WINAPI). For example:
extern(Windows) alias int function(int*,int*) CDTINIT;
(note: the BOOL type was replaced by int because I guess this BOOL type is not equivalent to D's bool)
Then, in the main programm you must load the DLL before using it:
import std.c.windows.windows;
/* some more imports and external defines */
int main()
{
HMODULE h; // the DLL handle
h = LoadLibraryA("StepArray.dll");
/* do something */
FreeLibrary(h);
return 0;
}
Now, in order to access the function, you have to know how the names exported by the DLL are "mangled" by the compiler. A simple way to know this is to use the program "Dependency walker" that you will find easily on the internet. for example, the mangled name for cdtInit could be: _cdtInit at 8 or just cdtInit.
Once you know the name for the function you can get an instance of the function by using:
auto cdtInit = cast(CDTINIT) GetProcAddress(h,"_cdtInit at 8");
And you can use cdtInit just as a function, for example:
int width, height;
auto returnCode = cdtInit(&width,&height);
Good luck!
--
Gilles
Scott Wrote:
> I'm currently trying to access some functions in the cards.dll library from a D library. I'm an ok programmer but not an expert by any means.
>
> A explanation of the C interfaces are at this URL.
> http://www.catch22.net/tuts/cardtut.asp
>
> Essentially they provide a cards.h example and I tried to run htod on that file. But I was getting a few errors due to some fancy function pointer.
>
> I also have used implib to convert cards.dll to cards.lib. Essentially how can I properly make the function calls from a D file?
>
> #ifndef _CARDS_INCLUDED
> #define _CARDS_INCLUDED
>
> typedef BOOL (WINAPI *pfcdtInit)(int *, int *);
> typedef BOOL (WINAPI *pfcdtDraw)(HDC, int x, int y, int card, int type, DWORD color);
> typedef BOOL (WINAPI *pfcdtDrawEx)(HDC, int x, int y, int dx, int dy, int card, int type, DWORD color);
> typedef BOOL (WINAPI *pfcdtAnimate)(HDC hdc, int cardback, int x, int y, int frame);
> typedef void (WINAPI *pfcdtTerm) (void);
>
> #define ecbCROSSHATCH 53
> #define ecbWEAVE1 54
> #define ecbWEAVE2 55
> #define ecbROBOT 56
> #define ecbFLOWERS 57
> #define ecbVINE1 58
> #define ecbVINE2 59
> #define ecbFISH1 60
> #define ecbFISH2 61
> #define ecbSHELLS 62
> #define ecbCASTLE 63
> #define ecbISLAND 64
> #define ecbCARDHAND 65
> #define ecbUNUSED 66
> #define ecbTHE_X 67
> #define ecbTHE_O 68
>
> #define ecsCLUBS 0
> #define ecsDIAMONDS 1
> #define ecsHEARTS 2
> #define ecsSPADES 3
>
> #define ectFACES 0
> #define ectBACKS 1
> #define ectINVERTED 2
>
> #define MAKE_CARD_VALUE(face, suit) (face + suit*4)
>
#endif
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