OpIn

dominik aha at aha.com
Mon Feb 4 23:56:09 PST 2008


I can't seem to find any docs about this, and I'm too thick to understand 
it.

for example:

use(context) in (GL gl) {    draw(gl);}what the hell is this? How does it 
work? Why would one wan't it? etc...Explain it to me like I'm a retard, 
because I am. As far as I understand, "context" in this case is a delegate, 
which has gl as "in" and.. now what?thanks 




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