Dynamic array and OpenGL problem

Mikko Ronkainen mikoro at iki.fi
Mon Jan 14 04:07:55 PST 2008


Now when I got it working I'm thinking about speeding things up a bit. Few questions:

ubyte[] getFramebuffer() { return framebuffer; }

Does D pass it around as a reference?

And now I'm zeroing the framebuffer like this:

for(int i=0; i<(width*height*3); ++i)
    framebuffer[i] = 0;

Is there more speedier way to just zero the memory? This takes most of the time in the rendering loop...

Thanks!


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