Dynamic array and OpenGL problem

Mikko Ronkainen mikoro at iki.fi
Mon Jan 14 07:08:45 PST 2008


Matti Niemenmaa Wrote:

> There's:
> 
> framebuffer[] = 0;
> 
> But I don't know if it's faster. Theoretically it should use memset, but if it 
> doesn't, you can do it manually:

Thanks Matti, the performance increase was about 90% using that method :)


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