Shared libraries/DLLs

Unknown W. Brackets unknown at simplemachines.org
Thu Jan 31 21:59:28 PST 2008


Sorry, I want to be able to compile and run that.  It refuses to do so.

It wants to link against loader.obj, except that defeats the purpose of 
it being dynamic.  I can add IMPORTS to the def, but then it has to be 
static.

I want to dynamically link, and also call functions from the code that 
is dynamically linking.

Sorry I was unclear.

-[Unknown]


Jarrett Billingsley wrote:
> "Unknown W. Brackets" <unknown at simplemachines.org> wrote in message 
> news:fnu7l0$2p5l$1 at digitalmars.com...
> 
>> This appears to work on Linux.  I expected it might work (or there might 
>> be some way to coax it to work) on Windows.  It seems logical, even not 
>> having used the LoadLibrary/etc. stuff before.  The library needs to 
>> access the caller's functions.
>>
>> It does appear I can make it at least *compile* (but not run) by adding an 
>> IMPORTS directive to the .def file of the library, but this clearly is 
>> intended for static linking.  I'm wanting to load the DLL as a plugin, 
>> dynamically.  Its name and location might change.
>>
>> Am I making some hopefully obvious and stupid mistake?  Please tell me I 
>> don't actually have to send pointers to all the api functions to the DLL 
>> when calling it.
> 
> So, uh, what _exactly_ is the problem?  I don't think you ever said.. 
> 
> 


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