data containers

Steven Schveighoffer schveiguy at yahoo.com
Thu Jul 3 07:19:07 PDT 2008


"Moritz" wrote
> Hello,
>
> Im currently working on a gui framework for my game, and Im trying to find 
> a versatile way to build my screens.
>
> I thought about a generic "Screen" class, which has functions like 
> "add_element()" to insert a sprite or text into a layer on the screen.
>
> Rendering is then done from the lowest layer to the highest one.
> My question is now how I can implement these Layers, since I didnt find 
> LikedLists or Hastables in Phobos.
>
> My Idea in C++ would be to have a hashtable int to linked list, which 
> gives me the linked list for a layer upon inserting the layer number, and 
> the linked list then contains my ScreenObjects (a base class for images, 
> text, buttons and so on).
> What would be the best way to do this in D?

I'm not a game programmer, but I did make a collections project for D that 
should support Phobos:

www.dsource.org/projects/dcollections

If you use it, let me know how it works for you.

-Steve 




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