question regarding oop
mpipahl at gspgmbh.com
Sat Jun 28 10:49:26 PDT 2008
Im new to the D language and have a question regarding a slightly
Im currently porting the code of a game Im writing to D, and right now
Im working on the event handling (reacting to user input).
Since Im doing a strategy game, I have several menues and I need a way
to connect a menu to the state my game is in, so when the player clicks
somewhere, I can use the hashtable to determine which menu class should
I think an asossiative array is the way I should go, key would be the
state my game is in and the value would be the corresponding Menu.
But since there are several different menu classes, I need some way to
put them all in the value area of the array.
In C++, I could make them all inherit from a specific base class, and
use the base class as data type for the value, so I effectively had
different menues in one datatype in that hashmap.
How can I do this in D?
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