Questions about D (DirectX)
Koroskin Denis
2korden at gmail.com
Sun May 25 10:52:58 PDT 2008
On Sun, 25 May 2008 20:03:40 +0400, Extrawurst <spam at extrawurst.org> wrote:
> you are talking about the dx bindings in the bindings-project at dsource
> right ?
>
>
> Koroskin Denis schrieb:
>> On Fri, 23 May 2008 02:12:35 +0400, Sascha Katzner
>> <sorry.no at spam.invalid> wrote:
>>
>>> FireLancer wrote:
>>>> Is there no eqivlent of d3dx9.h or is it embedded in one of the other
>>>> files? Ive used functions from that all over the place and I don't
>>>> really want to relearn in order to work out ways of doing stuff
>>>> without some of it's features and DirectX 10 isn't an option for me.
>>>
>>> I must admit that I've never really locked into the D3D9 headers,
>>> because I'm using D3D10 exclusively. If the D3D9 headers are
>>> incomplete, perhaps you find the missing parts in one of the countless
>>> games which are on dsource.org (http://www.dsource.org/projects/).
>>>
>>>> ... or will I need to write my own port of the March SDK to
>>>> get those things?
>>>
>>> If you do that, commit them into the repository please. Even small
>>> additions are always welcome.
>>>
>>> LLAP,
>>> Sascha
>>
>>
>> I've fixed small d3d9 compilation issues and commited d3dx9, dsound8
>> and dinput8 bindings.
>> I use Dx9 in my latest project, so let me know if have any problems
>> with it, I'll try to help.
Yep
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