Debug OutOfMemoryError?
Jacob Carlborg
doob at me.com
Sat Jul 31 02:55:40 PDT 2010
How do I debug an OutOfMemoryError? I'm trying to run a simple
application that uses SDL and OpenGL with Derelict on Mac OS X 10.6. It
works fine using D1 and Tango but fails with the message "Memory
allocation failed" when I use D2. I probably messed something up when I
ported the Mac specific parts of Derelict SDL to make it work with D2.
But how do I debug it when it just prints "Memory allocation failed" and
exits with code 01? I can't catch the exception and even if I could it
would be useless because it doesn't contain any stack trace, what it
looks like after looking at the druntime source code.
Any advise?
--
/Jacob Carlborg
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