Accessing anonymous reference inside with block

Andrej Mitrovic andrej.mitrovich at
Mon Oct 18 09:19:29 PDT 2010

Oops, the code came out a little fuzzy, here's the fixed one:

On 10/18/10, Andrej Mitrovic <andrej.mitrovich at> wrote:
> Here's an example from DFL where I'm using an anonymous Scintilla
> object which is a subclass of a text editing widget in DFL (just
> another window subclass), but behind the scenes it actually loads the
> Scintilla DLL and behaves like a normal DFL text editing widget:
> What really happens in DFL is that assiging the "parent" variable of a
> window class object (lets call it client) to another window class
> object (call it host) means that the host now holds a reference to the
> client. So the client will not be destroyed unless any of it's destroy
> methods are explicitly called, or if the host window is destroyed then
> the client window is destroyed as well (this is how DFL works).
> I think that's how it works. If I'm wrong someone can correct me, though.
> :)
> On 10/18/10, Stanislav Blinov <blinov at> wrote:
>>   15.10.2010 19:43, Andrej Mitrovic wrote:
>>> Related: A nice alternative for quickly using anonymous objects is
>>> using the with statement, e.g.:
>>> with (new Foo)
>>> {
>>>      foo();
>>>      // ... more code
>>> }
>>> And after the with block the object doesn't exist anymore.
>>> Or you could bind it to some internal reference and keep it there,
>> I must ask, how can this binding be achieved?
>>> which wouldn't destroy it after exiting the with block. Many of the DFL
>>> GUI
>>> library code samples work this way, and it's quite a nice syntax imo.

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