Immutable member functions and private members

Jonathan M Davis jmdavisProg at gmx.com
Wed Aug 3 03:12:26 PDT 2011


On Wednesday 03 August 2011 12:00:18 simendsjo wrote:
> On 03.08.2011 11:44, simendsjo wrote:
> > On 03.08.2011 10:52, Jonathan M Davis wrote:
> >> On Wednesday 03 August 2011 10:37:58 simendsjo wrote:
> >>> I have a struct with a private member that is only ever accessed
> >>> through a single property method - even from within the struct.
> >>> As this property fills the value on the first access, it cannot be
> >>> immutable, and as such, none of the many methods accessing this
> >>> property can be immutable methods.
> >>> 
> >>> This is according to specification, but I thought that since the
> >>> single
> >>> write to the property is done at one, and only one, access point,
> >>> that
> >>> it would be safe?
> >>> 
> >>> I could fill this value in the constructor, but it's a bit slow, so
> >>> I'd
> >>> rather do it only if needed.
> >>> 
> >>> And is there any potential performance optimizations done by the
> >>> compiler, or is it "only" for safety?
> >>> Is there a way to hack around this, and more importantly, is it safe
> >>> to
> >>> do so, or will I open Pandora's box?
> >>> 
> >>> 
> >>> Small example:
> >>> 
> >>> int len(const char[] c) {
> >>> return c.length;
> >>> }
> >>> 
> >>> struct S {
> >>> private immutable(char)[] _v;
> >>> @property immutable(char[]) v() { // Cannot be immutable method
> >>> if(!_v)
> >>> _v = "init"; /* or from external function */
> >>> return _v;
> >>> }
> >>> 
> >>> @property int a() { // and so this cannot be immutable method
> >>> return len(v); /* notice the property function v that might
> >>> modify _v */
> >>> }
> >>> }
> >>> 
> >>> void main() {
> >>> S s;
> >>> s.a;
> >>> }
> >> 
> >> You're basically looking for logical const - albeit a subset which
> >> would be
> >> much easier to implement were we to implement it (that is, a lazy
> >> initialized
> >> const or immutable member variable). D has no support for logical
> >> const. Even
> >> worse, you're looking for logical immutable (which makes no sense at
> >> all
> >> beyond perhaps lazy initialization and probably doesn't even make
> >> sense
> >> there).
> >> 
> >> The thing is that immutable methods are pointless unless you make the
> >> struct
> >> immutable (if you want to be able to call them with both a mutable and
> >> immutable instance of the struct, then you need the functions to be
> >> const, not
> >> immutable). And if you make the struct immutable, the compiler is free
> >> to put
> >> it in read-only memory if it so chooses, at which point setting
> >> _anything_ in
> >> the struct after the constructor has run is likely to blow up. So,
> >> even if you
> >> can get around the issue via casts and get both lazy initialization
> >> and
> >> immutable methods, there's a good chance that it'll blow up at some
> >> point (as
> >> in segfault or worse).
> >> 
> >> If you were trying to do this with const, you might get away with it
> >> (though
> >> you'd be stepping outside of the type lsystem by casting away const
> >> and then
> >> altering anything - it's undefined behavior). But with immutable,
> >> there's no
> >> way that this is a good idea.
> >> 
> >> Lazy initialization with const or immutable member variables just is
> >> _not_ a
> >> good idea in D. D provides no type-safe way to do this. You must break
> >> the
> >> type system by casting away const or immutable to even attempt it.
> >> Convievably, in the case of const, the language could be extended to
> >> allow for
> >> lazy initialization of member variables, but there's no way that it
> >> could do
> >> that with immutable (because the variable could conceivably be put in
> >> read-
> >> only memory), and even if it were done, it would likely have to be a
> >> D3
> >> feature. Syntactically, it would probably be something like this:
> >> 
> >> lazy int v = initFunc();
> >> 
> >> and then when v was first accessed, initFunc would be called and v set
> >> to that
> >> value. But that could be ugly and inefficient to implement even if
> >> it's
> >> theoretically possible, so I wouldn't bet on anything like that making
> >> it into
> >> the language. Regardless, it wouldn't be until D3. For now, D doesn't
> >> support
> >> any kind of logical const.
> >> 
> >> http://stackoverflow.com/questions/4219600/logical-const-in-d
> >> 
> >> - Jonathan M Davis
> > 
> > Thanks!
> > 
> > I'm not really sure the compiler could put my struct in ROM.
> > My lazy parameter is immutable(char)[], so the compiler should see that
> > I have a non-immutable reference.
> > 
> > The entire struct is immutable without this lazy variable though.
> > It only has two handles for passing to external functions.
> > I really would like to always use it only as immutable s = S(123). It
> > makes no sense for it to be mutable at all.
> > 
> > Below is an exact example of what I want to do.
> > If I move the handle2 calculation to the ctor and use const methods, I
> > still cannot call the methods using a const variable though.. Bug?
> > const s = S(100);
> > s.a; // function t.S.a () immutable is not callable using argument type
> > It says immutable when it should say const..?
> > 
> > immutable s = S(100);
> > s.a; // works on both const and immutable
> > 
> > ----
> > 
> > import std.conv, std.exception;
> > 
> > // external expensive function
> > extern(System) char[] getHandle2(const int handle) {
> > return to!(char[])(handle);
> > }
> > 
> > // other external functions taking string handle instead of int
> > extern(System) int extFunc1(string handle2) {
> > return to!int(handle2);
> > }
> > 
> > struct S {
> > immutable int handle;
> > private immutable(char)[] _handle2;
> > 
> > this(int handle) {
> > this.handle = handle;
> > }
> > 
> > @property immutable(char[]) handle2() {
> > if(!_handle2) {
> > auto buf = getHandle2(handle);
> > _handle2 = assumeUnique(buf);
> > }
> > return _handle2;
> > }
> > 
> > @property int a() {
> > return extFunc1(handle2);
> > }
> > 
> > // many more properties like this
> > }
> > 
> > void main() {
> > auto s = S(100);
> > assert(s.a == 100);
> > 
> > immutable s2 = S(100);
> > //assert(s2.a == 100); // oops, a not immutable
> > }
> 
> Oh, and BCS example didn't work directly.
> I had to do this:
> 
> struct S {
>    private immutable(char)[] _handle2;
>    @property immutable(char[]) handle2() immutable {
>      auto s = cast(S)this;
>      if(!_handle2) {
>        s._handle2 = "some value";
>      }
>      return s._handle2; // just _handle2 is empty, so I have to use
> s._handle2
>    }
> }
> 
> Given that I have the non-immutable reference. Would this hack be safe?

It's unsafe to you ever alter a variable by casting away its constness or 
immutability first. It might work. It might not. With const, it'll probably 
work, but it's undefined, so there's no guarantee that it'll continue to work. 
With immutable, it's much more iffy. An immutable variable is shared, and the 
compiler is free to do stuff like put it in read-only memory. If it's just a 
variable on the stack, it might be okay. But you've thrown away all safety as 
soon as you cast away const or immutable. And there's every chance that it'll 
screw with optimizations - particularly those relating to pure. As all you're 
doing is lazy initialization, that particular problem is less likely (since 
each call to the function results in the same result), but there are no 
guarantees.

Bottom line: It's never safe to cast away const or immutable on a variable and 
then alter it. It'll work some of the time, but the behavior is undefined.

- Jonathan M Davis


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