Reading in files as int/float array or one String/char[] ( OpenGL Data )

Simon s.d.hammett at gmail.com
Mon Dec 12 07:01:56 PST 2011


On 12/12/2011 09:31, ParticlePeter wrote:
> Hi,
>
> I read several posts about reading in files, but I can't find the "best" way for my purpose. I am using std.file in the examples bellow.
>
> 1.) I'm trying to read an OpenGL Vertex and Fragment Shader. The wired thing on my approach is that it works ... sometimes, but sometimes the Shaders cannot be compiled.
> So how should I read a file as one complete char[] in a safe way ? This is my way:
>    auto fileFrag = cast( GLchar[] )readText( "Shader/Shader_01.frag" ) ;
>    const GLchar * fragSource = cast( GLchar * )fileFrag ;

string literals are zero terminated, but strings returned by library 
functions may not be.

Try appending a zero to the read string:

string fragString = readText( "Shader.vert" ) ~ "\0";

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