std.concurrency.spawn does not accept delegates

Jonathan M Davis jmdavisProg at gmx.com
Tue Jul 19 11:31:19 PDT 2011


On 2011-07-19 05:40, Steven Schveighoffer wrote:
> On Mon, 18 Jul 2011 18:39:01 -0400, Jonathan M Davis <jmdavisProg at gmx.com>
> 
> wrote:
> > On 2011-07-18 15:15, teo wrote:
> >> On Mon, 18 Jul 2011 18:14:45 +0000, Jonathan M Davis wrote:
> >> > On 2011-07-18 10:54, Simen Kjaeraas wrote:
> >> >> On Mon, 18 Jul 2011 18:06:46 +0200, Jonathan M Davis
> >> >> <jmdavisProg at gmx.com>
> >> >> 
> >> >> wrote:
> >> >> > On Monday 18 July 2011 15:55:52 teo wrote:
> >> >> >> On Mon, 18 Jul 2011 10:26:27 -0400, Steven Schveighoffer wrote:
> >> >> >> > On Sun, 17 Jul 2011 15:29:02 -0400, teo <teo.ubuntu at yahoo.com>
> >> >> >> > 
> >> >> >> > wrote:
> >> >> >> >> It looks like std.concurrency.spawn does not accept delegates.
> >> 
> >> Is
> >> 
> >> >> >> >> there
> >> >> >> >> any reason for that?
> >> >> >> > 
> >> >> >> > There is no type attached to the hidden 'this' pointer. So spawn
> >> >> >> 
> >> >> >> cannot
> >> >> >> 
> >> >> >> > guarantee it doesn't point to unshared data.
> >> >> >> > 
> >> >> >> > -Steve
> >> >> >> 
> >> >> >> Bad. I tried to pass as an argument a pointer to an instance of a
> >> >> >> class -
> >> >> >> a this pointer. That didn't work.
> >> >> > 
> >> >> > Only stuff that's immutable or implicitly convertible immutable can
> >> >> > be passed
> >> >> > across threads using spawn and send. Otherwise, there's a risk of
> >> 
> >> it
> >> 
> >> >> > ending up
> >> >> > getting altered by both threads (or altered by one when the other
> >> 
> >> one
> >> 
> >> >> > is using
> >> >> > at it). Sometimes, that can be a bit restrictive (particularly when
> >> >> > you _know_
> >> >> > that something isn't going to be altered by the thread sending it
> >> >> > after its
> >> >> > sent but the compiler doesn't), but it avoids all kinds of
> >> 
> >> problems.
> >> 
> >> >> > If you
> >> >> > want to send a class object across, then it needs to be immutable
> >> >> > (which tends
> >> >> > to be a bit of a pain to do for classes, since they need to have an
> >> >> > immutable
> >> >> > constructor, which is often a pain to do).
> >> >> 
> >> >> It could be that assumeUnique should handle this, by transforming the
> >> >> delegate into something spawn() and friends could handle.
> >> >> 
> >> >> Might be worth an enhancement request.
> >> > 
> >> > There have been discussions about how to do it in the past. Whether
> >> > assumeUnique will work depends on whether casting to immutable(C) will
> >> > work (where C is the class' type), and I don't know whether that cast
> >> > will work or not. If it does, then assumeUnique will do it, since all
> >> 
> >> it
> >> 
> >> > does is cast to immutable, but it's the sort of thing that requires
> >> > language support. There _might_ be a way to solve the problem with
> >> 
> >> some
> >> 
> >> > sort of Unique template that spawn and send knew about, but nothing of
> >> > the sort has been done yet. But until a number of the issues with
> >> 
> >> const
> >> 
> >> > and immutable in the compiler have been sorted out, that sort of thing
> >> > would probably be problematic anyway.
> >> > 
> >> > - Jonathan M Davis
> >> 
> >> This is a bit too restrictive in my opinion. Only the shared data
> >> between
> >> two threads should be immutable. But the threads can access all sorts of
> >> mutable data as well. And in this case we are actually talking about the
> >> control function (or start routine) of a thread. As long as it's address
> >> is fixed within the memory of a process its usage for that purpose
> >> should
> >> be fine. Nobody is going to pass that address around. Am I missing
> >> anything here?
> > 
> > When passing data between threads, it must be immutable.
> 
> I have to jump in and correct you, nobody else has.
> 
> You can also pass data marked as shared.
> 
> A solution could be to cast the class as shared, pass it, then cast it
> back to unshared (ensuring you don't access the class from the originator
> anymore).
> 
> This is not a compiler-enforced solution, but it gets the job done. But
> there is risk of concurrency errors if you don't do it right. My
> recommendation is to isolate the parts that create and pass the shared
> data.

I thought that spawn and send disallowed shared and that you had to deal with 
shared separately, but if that's not the case, then that's not the case. 
Regardless, you can't just pass anything with spawn or send (as the OP seems 
to be trying to do). They have restrictions to avoid concurrency bugs.

- Jonathan M Davis


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