defining "in" What is the proper way in D2?
Vladimir Panteleev
vladimir at thecybershadow.net
Mon Sep 12 18:34:46 PDT 2011
On Mon, 12 Sep 2011 00:00:55 +0300, Charles Hixson
<charleshixsn at earthlink.net> wrote:
> On 09/11/2011 01:25 PM, Vladimir Panteleev wrote:
>> On Sun, 11 Sep 2011 23:02:37 +0300, Charles Hixson
>> <charleshixsn at earthlink.net> wrote:
>>
>>> I can't figure it out from
>>> http://www.digitalmars.com/d/2.0/operatoroverloading.html#Binary
>>
>> // I assume your data structure looks like this
>> class Node(Key, Data)
>> {
>> Key k;
>> Node!(Key, Data) left, right;
>> int level;
>> // ...
>>
>> void opBinary!("in")(Key k)
>> {
>> if (level == 0) return false;
>> if (k < key) return k in left;
>> if (key < k) return k in right;
>> return true;
>> }
>> }
>
> VOID?? I'm going to presume that this should have been bool.
> Otherwise, thanks. That was they syntax I couldn't figure out from the
> docs.
Sorry. Shouldn't have tried this while tired.
--
Best regards,
Vladimir mailto:vladimir at thecybershadow.net
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