Derelict2 openGL3 issues

David d at dav1d.de
Sat Apr 21 04:02:51 PDT 2012


glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, null);//is this right 
casting a void pointer for 0 offset?


I do it like this: cast(void*)OFFSET; e.g.
cast(void*)12;


More information about the Digitalmars-d-learn mailing list