Re: float[] → Vertex[] – decreases performance by 1000%

Sean Kelly sean at invisibleduck.org
Mon Aug 27 16:53:23 PDT 2012


On Aug 24, 2012, at 1:16 PM, David <d at dav1d.de> wrote:
> 
> That's not the problem. The problem has nothing to do with the tessellation, since the *rendering* is also 1000% slower (when all data is already processed).

Is the alignment different between one and the other? I would't think so since it's dynamic memory, but the performance difference suggests that it might be.


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