D for game Development

Kiith-Sa 42 at theanswer.com
Wed Feb 15 08:23:35 PST 2012


> To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x 
> support is partial (but will be fully implemented very soon). 
> Derelict 3 supports all versions of OpenGL, minus features 
> deprecated in 3.x (i.e. core OpenGL profiles only).

Does that mean it is not possible to use old OpenGL 2.x style 
code with Derelict3?

I'm planning to move to a GL3 video backend for my project, but I 
still expect to support GL2 for platforms where GL3 is not 
supported - e.g. Linux with open source drivers (although those 
should be getting basic GL 3.0 support this year)

I can understand if old GL is too much effort to support, though 
- in the worst case, I can use Derelict2 based code for a few 
more years.


More information about the Digitalmars-d-learn mailing list