D for game Development
Kiith-Sa
42 at theanswer.com
Wed Feb 15 08:23:35 PST 2012
> To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x
> support is partial (but will be fully implemented very soon).
> Derelict 3 supports all versions of OpenGL, minus features
> deprecated in 3.x (i.e. core OpenGL profiles only).
Does that mean it is not possible to use old OpenGL 2.x style
code with Derelict3?
I'm planning to move to a GL3 video backend for my project, but I
still expect to support GL2 for platforms where GL3 is not
supported - e.g. Linux with open source drivers (although those
should be getting basic GL 3.0 support this year)
I can understand if old GL is too much effort to support, though
- in the worst case, I can use Derelict2 based code for a few
more years.
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