Compiling Lua for D
Mars
- at -.-
Wed Feb 15 11:49:12 PST 2012
On Wednesday, 15 February 2012 at 15:02:36 UTC, Mars wrote:
> What's the correct way to do this?
I guess I did it. Using lib, I was able to bind those obj files
to a lib file.
> lib -c obj_files...
I really have to learn a bit more about this stuff... to
successfully compile a program with this lib, I have to make
another one, using LuaD's "C" header files, so all symbols are
found. I assume I could compile those, and include them in my
other lib... but why is that? Shouldn't the Lua lib, and the
importing of those files be enough? I couldn't really wrap my
head around that yet, if I import something, that's not in my
project, aren't those files included? Is that why I also have to
make a lib for it? What exactly happens when importing?
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