Default Implementation For an Interface
Steven Schveighoffer
schveiguy at yahoo.com
Fri Feb 17 09:04:59 PST 2012
On Wed, 15 Feb 2012 22:01:51 -0500, Kevin <kevincox.ca at gmail.com> wrote:
> I was implementing a framework and I found that I wanted two things.
> - A strong set of interfaces so that I can get what I want from a
> variety of sources.
> - Some basic implementations of these interfaces.
>
> For example, say I was writing a database class. I could either name
> the interface Database and call the class DatabaseImplementation or
> something but that is ugly. If I call the interface IDatabase, the
> Database class looks nice but I need to convince users to write
> functions that take IDatabases not Databases.
>
> I was wondering if there was any way to implement a default
> implementation. This way, I could create my Database interface and
> classes could implement that but if you called `new Database()` you
> would still get a basic database.
Aside from what has been said already, if you wish to have methods that
are not static defined in the interface, final methods currently work:
interface I
{
void foo();
final void callFoo() {writeln("about to call foo"); foo();
writeln("ok, I called foo");}
}
This isn't exactly a "default implementation", since you can't override it.
Note that template methods are supposed to work (And also are implicitly
final), but this doesn't currently work.
http://d.puremagic.com/issues/show_bug.cgi?id=4174
-Steve
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