Math Libraries (and vectors, matrices, etc)

Chris Pons cmpons at gmail.com
Tue Mar 13 13:14:08 PDT 2012


Thanks, I'll take a look. I'm new, so I might need some help 
properly building this. I will post back if I have any problems.

On Tuesday, 13 March 2012 at 20:06:13 UTC, Dmitry Olshansky wrote:
> On 14.03.2012 0:03, H. S. Teoh wrote:
>> On Tue, Mar 13, 2012 at 08:25:49PM +0100, Chris Pons wrote:
>>> Does D have a math library that defines, points, vectors and
>>> matrices including the appropriate functions(addition, dot 
>>> product,
>>> cross product, etc)?
>>
>> I'd like to know too.
>>
>> I have a medium-sized D project in the works, but right now 
>> I'm stuck at
>> deciding how best to represent matrices and vectors in a 
>> generic way. My
>> usage will be significantly different from game programming, 
>> though,
>> 'cos I'll be dealing with arbitrary-dimensioned vectors and 
>> matrices,
>> not just your typical 2D/3D vector (or 4D homogenous).
>>
>> But it'd be nice if both can be handled generically without 
>> crippling
>> performance losses in the 2D/3D case for game dev.
>>
>>
>> T
>>
>
> SciD worths a look, though never used nor had the need to:
> https://github.com/kyllingstad/scid




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