Direlect3 with Mono-D

Roderick Gibson kniteli at gmail.com
Mon Apr 22 21:04:31 PDT 2013


On Monday, 22 April 2013 at 20:57:56 UTC, Dementor561 wrote:
> On Monday, 22 April 2013 at 20:47:32 UTC, Minas Mina wrote:
>> If you aren't comfortable with either C++ or D I would suggest 
>> to do the tutorials with C++, as there are no OpenGL tutorials 
>> for D. Don't try to learn two things at the same time.
>
> No, I am comfortable with C++, I learned it in College. It is 
> just that a lot of the names between the two different contexts 
> confuse me. For example, I am looking to find the equivalent in 
> Derelict3 for GLFW_FSAA_SAMPLES, but I can not find it anywhere.

I don't know anything about glfw as I use the SDL bindings, but 
my experience with the SDL stuff is that it is identical to 
c/c++. I can very easily use c/c++ opengl and sdl source and 
tutorials to translate it into D. There are some gotchas, mostly 
with using references and pointers, but nothing terribly hard to 
figure out.


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