Compiling D inside of a D program

Mineko uminekorox at gmail.com
Sat Dec 21 15:00:19 PST 2013


On Saturday, 21 December 2013 at 22:51:53 UTC, John Colvin wrote:
> On Saturday, 21 December 2013 at 22:18:58 UTC, Mineko wrote:
>> On Saturday, 21 December 2013 at 22:07:42 UTC, John Colvin 
>> wrote:
>>>
>>> To the best of my knowledge it's totally ok to have your 
>>> program download the latest zip from dlang.org on the client 
>>> machine and use that.
>>
>> Sounds good to me, I more or less know what to do now, I'll be 
>> using DMD because of it's fast code compilation which is going 
>> to be KEY especially to multiplayer games, I would have LIKED 
>> to use GDC, but like I said, fast compilation times. (Or 
>> perhaps someone has an idea there..?)
>
> How fast do you actually need it to be?

Fast enough to where the engine is not spending 5 minutes 
compiling a heavily scripted (multiplayer usually) game, perhaps 
gdc -0fast would do it?


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