BitArray new design - slice problems
Dmitry Olshansky
dmitry.olsh at gmail.com
Thu Jan 17 10:12:27 PST 2013
17-Jan-2013 07:53, Era Scarecrow пишет:
> Well got a few curious problems. Slicing doesn't seem it wants to work
> as a separate type and can cause problems.
>
> Let's take an example. Say our slice is..
>
> struct BitArraySlice {
> BitArray* ba;
> ulong start, end;
> }
>
> Now how much does it depend on the bitarray that it's pointing to? If
> it is a wrapper then we have a problem with range checks which should be
> legal.
>
> BitArray x = BitArray(100); //100 elements
>
> auto sl = x[50 .. 100];
> x.length = 50;
Well, the slice was invalidated by shrinking an array. I don't expect
the below to work.
> sl[0] = true; //out of range! BitArray valid from 0-49, not 50-100
>
The good part is that error can be detected easily. In c++ for instance
it typically isn't.
The harder problem is what to do when the original BitArray goes out of
scope. I guess in case of storage allocated on heap it should work but
if on the stack it shouldn't (and can't).
> That much is sorta easy to fix with a separate opIndex (and fixed
> sizes), but it's possible to re-slice the dynamic array to make it
> smaller. So even if we have opIndex allow out of ranges...
>
> struct BitArray {
> size_t[] store; //storage
> ubyte start, end;
> }
>
> BitArray x = BitArray(100); //100 elements
> auto sl = x[50 .. 100];
>
> //likely does x.store[] = x.store[0 .. 2];
> //due to compact 1 byte offsets to determine end of bitarray.
> x.length = 50;
>
> sl[0] = true; //ok, 0-64 valid on 32bit machines
> sl[32] = true; //out of range! 82 past not within 0-63
>
That's why it's far better to allow slices to be invalidated depending
on the length parameter of BitArray pointed by. Compact array do weird
things in the previous version too.
>
> So let's take the slice and give it the address of the storage
> instead, other than it could point to a local variable it will work; But
> now I have basically two definitions of bitarray, one that can be a
> range/slice while the other that manages the memory and binary operators.
>
> struct BitArraySlice {
> //same as BitArray now, what advantage does this give?
> size_t[] store;
> ulong start, end;
> }
>
> Seems like making the slices a separate entity is going to cause more
> problems (Not that they can't be solved but the advantages seem
> smaller); Plus there's issues trying to get immutable/idup working.
>
Slices are ranges and thus are converted to array via std.array.array,
nothing to invent or re-implement.
> Thoughts? Feedback? I'm about ready to drop this and resume my
> previous version and enhance it with recent experiences.
Feel free to do it how you see it. It's just that I think the semantics
of the previous version can't be improved to a consistent state.
--
Dmitry Olshansky
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