Segfault in "_d_dynamic_cast ()"
Maxim Fomin
maxim at maxim-fomin.ru
Thu Jan 24 05:22:19 PST 2013
On Thursday, 24 January 2013 at 10:14:29 UTC, Minas Mina wrote:
> I am trying to create a BVH tree structure to speed up
> raytracing. So far it has been fine. I have created the BVH
> tree. It works for 202 triangles/spheres.
>
> <skipped>
>
> Thanks.
Requests for debugging help without source code are likely to be
buried in archives silently. Perhaps you can look at
_d_dynamic_cast source code
(https://github.com/D-Programming-Language/druntime/blob/master/src/rt/cast_.d#L69)
and figure out the exact statement which produces segfault.
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