How to stop the Threadmill
Dicebot
m.strashun at gmail.com
Mon Jan 28 02:33:30 PST 2013
On Monday, 28 January 2013 at 10:18:27 UTC, Chris wrote:
> I am sure this has been asked before, but I couldn't find a
> solution or a hint via Google: I use a separate thread to play
> a sound file. Everything works fine, except that I cannot tell
> the thread to stop what it is doing. It refuses to receive
> messages while it is doing what it's doing (even if I just run
> a simple test function with a long for-loop to make sure it's
> not a hardware issue). I should probably add that the thread is
> started from within the main loop of a socket that waits for
> input. If the input is "stop" it should tell the play-thread to
> stop, but nothing happens.
> I can imagine that the thread is no longer visible to the
> main-thread, although I keep a reference to it. Any help or
> hint will be appreciated.
Wild guess: sounds likely that your "play thread" does some
blocking processing and just never pauses to process messages.
You need to explicitly say to the thread when to have a pause in
a job and check incoming messages. You can kill the thread
externally but that would be an abnormal termination, no
destructors called and all the bad stuff.
That said, I assume some typical pthread-based code, details may
differ depending on the implementation.
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