Stop to! rounding?
Jay Norwood
jayn at prismnet.com
Wed Jul 3 06:21:26 PDT 2013
On Wednesday, 3 July 2013 at 08:23:40 UTC, monarch_dodra wrote:
> On Wednesday, 3 July 2013 at 06:18:28 UTC, Jonathan M Davis
> wrote:
>> On Wednesday, July 03, 2013 08:11:50 Josh wrote:
> Long story short, I think both would be a great addition to
> phobos/D. I'd personally really want to play with decimal
> floats: They are slower, less precise and have less range, but
> are more "exact" in base 10 than traditional floats. And when
> printed in Base 10, are *always* exact.
This arbitrary precision c++ arithmetic package has a flexible
feature of allowing selection of the internal base. The default
base 10. Much of it is implemented in c++ templates. I put a
small excerpt below.
http://www.hvks.com/Numerical/arbitrary_precision.html
/// Description:
/// Add operator for float_precision + <any other type>
/// no const on the lhs parameter to prevent ambigous overload
///
template <class _Ty> inline float_precision operator+(
float_precision& lhs, const _Ty& rhs )
{
float_precision c(rhs);
if( lhs.precision() > c.precision() )
c.precision( lhs.precision() );
return c += lhs;
}
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